7/14/2023 0 Comments Hoa vietSign up for our Games newsletter and never miss our latest gaming tips, reviews, and features.Īs the level design and visuals progress, the music does as well. At each stage of the production, the team would send a visual, a gameplay section, or a story beat to Johansson, and he would provide samples inspired by those materials. When Tra heard Johansson's demos, she knew that he had to be involved with the game. The Skrollcat team discovered him in early 2019 when they were looking for a composer. The development team’s fifth and most recent member, Johannes Johansson, composes the music for Hoa. “But other times, after work and experimentation, it becomes something that is part of how Hoa is different from other games.” Sometimes it would be just completely technically impossible,” says Le. “I would sometimes be driven by the visual flow or suggest ideas that gamers wouldn’t think of. That was one of her greatest challenges, she says, but also presented her with a unique opportunity to contribute to Hoa and its artwork. When Tung came to her with the idea, she didn’t have much experience in gaming at all. That knowledge came in handy when she started working on Hoa. She had to learn everything from preproduction to actually animating in 2D and 3D. She also says that her degree in digital animation allowed her to have a firm grasp of the full pipeline of filmmaking for animated features, which overlapped with the game-making pipeline. Apart from these, several stylized 3D looks were attempted as well. Another option had consistent outlines and a simplified texture, close to what Shedworks’s Sable pulled off, inspired by the French comic artist Moebius. Le says she remembers some notable art styles they tried, most of them geared toward re-creating the feel of traditional materials, including an inked comic style like Valiant Hearts and a friendly watercolor look, similar to the work of Ira Sluyterman van Langeweyde, which reminds her of cozy children’s book illustrations. So I guess for us, there is no place for violence in there.” It's about being curious and observant and falling in love with the small things. “As mentioned, Hoa is about channeling the inner child in you. It just doesn't feel right for us,” explains Tung. “We just can't imagine Hoa, something that adorable, destroying her enemies. However, as they started working on the game’s narrative, it was clear that violence was never going to be a way to solve problems. The decision to not include any combat or violence wasn’t set from the very beginning. Tung and Le find more enjoyment in games that aren’t centered around violence, such as Journey and Unravel. The gameplay trailer also shows that the game is nonviolent, relying on puzzles to move bosses and obstacles out of the way. As Hoa progresses further into her adventure, she’ll learn more about why the robots are in the world, and what role they play in how she got separated from her homeland. They represent chaos and conflict, with the player and with nature. The robots play a more hostile part in the game’s peaceful narrative. In the game, there are various enemies such as insect larvae and rhinoceros beetles, but also robots. The Skrollcat team released a gameplay trailer last month showcasing the forest and nature setting of Hoa. Hoa was finally unveiled to the public in May 2020 at the “Wholesome Direct-Indie Game Showcase.” And we make up for what the other is missing,” says Tung. Luckily for Skrollkat, Kyx also caught on to their idea and vision for Hoa very, very fast, “So we complement each other very well. Kyx is a full stack development studio, so they covered every position in the production pipeline, thus providing a boost in the progress of Hoa’s development. They wanted to find a partner with the same mindset and vision, and Kyx lined up perfectly with those aspects. As the scope of the game became too big for the original team, Tung and Le started looking for more help. Skrollcat also formed a partnership with Kyx, another studio based in Vietnam. The two other programmers on the original team still remain in Singapore while supporting the game part time.
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